Canada Cup Gaming Event Rules

CODES OF CONDUCT

Canada Cup Gaming prides itself on hosting inclusive community focused events. As such, we have a zero tolerance policy towards threats, harassment (sexual or otherwise), violence, intimidation or inappropriate contact. We take these incidents seriously and will act accordingly. Violations will result in removal from the event and potential bans from 1 year to a lifetime.

Collusion of any kind with your competitors is considered cheating. If the Tournament Director determines that any competitor is colluding to manipulate the results or intentionally under performing, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.

Canada Cup Gaming abides by all provincial legislation regarding legal age and the consumption of alcohol at our events. If individuals are visibly intoxicated and disrupt the tournament proceedings they will be asked to leave the venue. Canada Cup Gaming will not overrule or circumvent the decisions of venue employees or owners in their decisions on whether to serve individuals.

Canada Cup Gaming abides by all municipal guidelines in regards to the use of electronic cigarette devices at our tournaments. If players or spectators are found using these devices where prohibited, they will be asked to relocate to a location where their use has been deemed suitable. Repeated offences will result in removal from the venue.

In cases where individuals do not respect rulings in regards to codes of conduct violations, Canada Cup Gaming will involve venue security and local law enforcement as necessary.

Gambling on the outcome of matches is not permitted within the tournament venue. Attendees found in violation of this rule will be asked to leave the venue.

Unforeseen circumstances can call for special responses. In these cases, rulings made by Canada Cup directors will be final. Tournament Directors reserve the right to make these decisions at their sole discretion. Canada Cup Gaming reserves the right to refuse entry to players based on the decisions of its board of directors. 

PLAYER EXPECTATIONS

We expect players to know which tournaments they are playing, and which pools their matches will occur in. Canada Cup Gaming does not give preferential pool placement, or make exceptions to our registration deadlines. Brackets are seeded primarily by region when ever possible, our aim is to try and minimize chances that you’ll play someone from your local community. Please be aware that this is not always possible as local players heavily out number players visiting from elsewhere. By the nature of tournament play, you could at some point face a friend or teammate, accurately representing yourself at the time of registration allows us to minimize this happening early in the bracket.

Pool check in occurs 10 minutes prior to the start of your pool time. If you do not check in with the Judge prior to the start of your pool and are called for a match, you will immediately forfeit. If you have checked in to your pool, stay near it. If you do not report to your match within two minutes, you will forfeit.

If for whatever reason you need to leave your pool briefly, notify your Judge so they are able to arrange matches without effecting your place in the tournament. Leaving the pool station mid-match will be treated as a forfeit.

Players are responsible for providing their own controllers. Canada Cup Gaming does not keep “loaner” devices on hand, so please plan accordingly. All controllers must adhere to tournament rules, and lending your controller to another player is not a valid excuse for delaying pool play.

Wireless controllers are banned for all games played on XBOX 360 and Playstation 3.

DualShock 4 Controllers are legal for tournament play on Playstation 4, but it is the player’s responsibility to desync their controller at the completion of their match.

Turbo and macros not configurable within the game’s options are banned for all events. Players found using these features during tournament play will be immediately disqualified.

MATCH PLAY

Please familiarize yourself with the following rules, especially if this is your first tournament.

Choosing Sides:
It is up to players to come to an agreement in regards to side selection. If an agreement cannot be reached, players are expected to settle the matter via rock-paper-scissors

Choosing Characters:
Standard character selection means that both players are free to choose their characters however they see fit. If a player wishes, they can request a double blind selection. This must be communicated to the judge prior to either player picking a character. In the event of a double blind selection, both players will whisper their character choices and selected modes (e.g. Ultra, Assist, ISM) to the judge and proceed to make their character selections.

Playing the Match:
Once characters have been selected, players will play the required amount of games until match completion. Upon completion of a game, the losing player has the option before begining the next game to change characters and game modes as they see fit. Losing players can also request to switch sides with the winning player. The match ends once one player has won the ammount of games dictated by the tournament format (e.g. 2 out of 3). No match will end in a tie. If a final deciding game ends in a draw, it will be replayed to determine the victor.

Reporting Rule Violations:
At some point during the tournament, a player may violate either the tournament rules or the rules for a particular game. It is the player’s responsibility to detect all rule violations and report them to a Judge immediately. Rule violations must be reported at the time they occur, otherwise they will be ignored.

  • The only time a player is allowed to stop a Game to report a rule violation is when that violation occurs during the match (e.g. A game freezing glitch).
  • ALL non-gameplay rule violations must be reported to a Judge before the Game starts (e.g. the winner switching the characters after winning one Game in a Match).
  • Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation. Stopping a Game in progress to report a non-gameplay rule violation will result in the forfeiture the round on the part of the person stopping the game.
  • Stopping a Game in progress to erroneously report a rule violation (e.g. your opponent has changed ultras after you have changed characters, which is allowed) automatically results in the forfeiture of the round by the player who stopped the game.
  • A Judge is allowed to report any rule violations on behalf of a player.
  • If a Judge stops a game to mis-report a rule violation, the Game is replayed with both players picking the same characters, order, and side. No one is disqualified.
  • The only people allowed to stop a game to report a violation are the Judge and the players. Anyone else stopping a game will be disqualified from the event.
  • If a player accidentally or intentionally stops his game for any reason, he will be forced to forfeit the round. If the game cannot be restarted from the exact point of interruption (i.e. intentionally or accidentally turning off the console), the player is forced to forfeit the Game.
  • Interruptions beyond the player’s or Judge’s control (e.g. the console freezes) will be dealt with by the Judge. If a game cannot be resumed where it left off, it will be replayed with the same characters, modes and stages where applicable.

Controller Damage:
If a player’s controller fails during the course of a match, the player can stop the game to obtain a replacement, at the cost of forfeiting the current round. If a replacement controller cannot be found in a timely manner, the player can opt to continue with their damaged controller or forfeit the match. If a replacement is obtained mid-game the player will be allowed the remaining match timer to confirm button configurations are correct. The player cannot use this time to gain undue advantage by charging super meter, etc. If they do, the game will be forfeited.

A player can switch out equipment between games at no penalty.

REGISTRATION AND REFUNDS

Canada Cup Gaming does not issue refunds of tournament registration fees. If players so choose they can find a new player to take their spot. Canada Cup Gaming will in no way broker or advertise this on behalf of the player, and must be contacted to complete the transfer of registration. Canada Cup Gaming will not transfer registration information after an event’s pre-registration closes.

Players are expected to register no more than once for any given Canada Cup event. Players found to be misrepresenting themselves either through multiple registrations or by assuming the spot of another player will immediately be disqualified. We reserve the right to issues bans depending on the severity of the act in question.

Canada Cup Gaming abides by the CRTC’s anti-spam legislation. As such, will never send unsolicited e-mail to registrants unless they have previously opted in.

INDEMNIFICATION:
All tournament participants shall protect, defend, indemnify and hold harmless Canada Cup Gaming, its affiliated corporations, and their respective officers, directors, shareholders, agents, representatives and employees from and against any and all costs and expenses, damages, claims, suits, actions, liabilities, losses and judgments including, without limitation, attorneys’ fees and legal expenses, based on, arising out of or in any way related or connected with the Event or any other matter or activity directly or indirectly related to the Event, including but not limited to libel, slander, disparagement, defamation, copyright infringement, invasion of privacy, piracy, plagiarism, or infringement of any patent, copyright, trademark, trade secret or other intellectual property right of any third party. This obligation shall continue beyond the term of the Event.