GAME SPECIFIC RULES

Console: PlayStation 4

  • Players must supply their own controller / joystick.
  • Best 2 of 3 Rounds, 99 seconds.
  • Pools best 2 of 3 games.
  • Top 8 best 3 of 5 games.
  • Winner must keep the same character.
  • Loser can switch character.
  • Banned Stage: Kanzuki Beach.
  • Legacy mode / controllers are banned.
  • Official DualShock4 controllers must be desync’d after match play. All other wireless controllers are banned.

Console: Arcade

  • Players must supply their own controller / joystick.
  • Best 3 of 5 Rounds, 99 seconds.
  • Pools best 2 of 3 games.
  • Top 8 best 3 of 5 games.
  • Winner must keep the same character.
  • Loser can switch character.
  • No wireless or macro-capable controllers allowed. 

Console: PlayStation 4

  • Players must supply their own controller / joystick.
  • Best 2 of 3 Rounds, 60 seconds.
  • Pools best 2 of 3 games.
  • Top 8 best 3 of 5 games.
  • Winner must keep the same team, but is allowed to change order.
  • Loser can switch teams.
  • Legacy mode / controllers are banned.
  • Official DualShock4 controllers must be desync’d after match play. All other wireless controllers are banned.
 

 

Console: PlayStation 4

  • Players must supply their own controller / joystick.
  • Best 2 of 3 Rounds, 99 seconds.
  • Pools best 2 of 3 games.
  • Top 8 best 3 of 5 games.
  • Winner must keep the same character.
  • Loser can switch character.
  • Legacy mode / controllers are banned.
  • Official DualShock4 controllers must be desync’d after match play. All other wireless controllers are banned.

Console: PlayStation 4

  • Unlimited Characters are Banned
  • Players must supply their own controller / joystick.
  • Best 2 of 3 Rounds, 99 seconds.
  • Pools best 2 of 3 games.
  • Top 8 best 3 of 5 games.
  • Winner must keep the same character.
  • Loser can switch character.
  • Legacy mode / controllers are banned.
  • Official DualShock4 controllers must be desync’d after match play. All other wireless controllers are banned.

Console: GameCube

General Rules:

  • Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games.
  • At weeklies, winners finals, losers finals and grand finals are Best of 5.
  • At monthlies, regionals and majors, the Top 8 will be fully played as Best of 5.
  • Stalling with moves such as Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
  • Glitches such as Ice Climbers’ Freeze Glitch and Mewtwo’s Soul Stunner are banned.
  • Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
  • You may not choose any stage you have won on during a set, unless agreed by both players.
  • A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
  • Playing as Master Hand is banned.

 

Stage List:

Starters

  • Battlefield
  • Final Destination
  • Yoshi’s Story
  • Dreamland
  • Fountain of Dreams

Counterpicks

  • Pokemon Stadium(doubles neutral, singles counterpick)

 

Additional Rules:

Doubles Rules:

  • Life stealing is allowed.
  • Friendly fire is turned on.

Miscellaneous:

  • Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not under any circumstance delay the tournament process. In the event of a disagreement, house rules stand.
  • Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
  • Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
  • Round Robin Ties are decided in this order:
    • Total Sets won
    • Head-to-Head
    • Game Win %
  • Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.

Matches proceed as follows:

  1. Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
  2. Players play a best of 1 game of Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike.
  3. Players take turns removing stages from the starter stages list above based upon the results of the previous rule. The first player to strike removes one stage from the list, the second player removes two, and the first player then chooses from the remaining two stages.
  4. The players play the first match of the set.
  5. Winning player of the preceding match bans one stage from the full list of stages.
  6. The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they’ve already won on during this set, unless agreed.
  7. The winning player of the preceding match may choose to change characters.
  8. The losing player of the preceding match may choose to change characters.
  9. The losing player of the preceding match may change their controller port.
  10. The next match is played.
  11. Repeat Steps 5 through 10 for all subsequent matches until the set is complete.

Console: WiiU

  1. General Rules

 

  • Set Length

 

All tournament sets are best-of-3 games until a predetermined point in bracket where sets are extended to best-of-5. The recommended top cut is 3.125%, for example, the top 32 in a 1024 entrant bracket, or the top 16 in a 512 entrant bracket.

 

  • Set Procedure

 

  1. Players select their characters. Either player may elect to do Double Blind Character Selection (see section 1.4)
  2. Use Starter Stage Striking to determine the first stage
  3. The players play the first game of the set
  4. Winning player of the preceding game strikes a stage (when applicable).The losing player of the preceding game picks a stage for the next game
  5. The winning player of the preceding game may choose to change characters.
  6. The losing player of the preceding game may choose to change characters.
  7. The next game is played.
  8. Repeat Steps 4 through 8 for all subsequent games until the set is complete.

 

  • Stage Agreement Clause

 

Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.

 

  • Double Blind Character Selection

 

Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.

 

  • Stage Striking

 

Players play a best-of-1 Rock-Paper-Scissors, and winner may choose to either strike a stage first or select a port first. Stages are stuck in a P1-P2-P2-P1 order.

 

  • Pausing

 

Pause setting should be off. However, if they are not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks.

 

  • Stalling

 

Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.

 

  • Self-Destruct Moves

 

If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard sudden death rules apply (see 1.9).

 

  • Sudden Death

 

If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. When the timer expires the player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.

 

  • Stock Sharing

Taking an partner’s stock is allowed in doubles.

 

  • “Grab and Go” Clause

In doubles, players may not switch controllers with their teammate.

 

  • Missing Teammate Clause

Both players must be present for a team to compete. If one or both players are not present for their set by 15 minutes past the scheduled start time, the team is subject to a full disqualification from the event.

 

  • Alting

You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.

 

  • Character Color/Team Color Selection

If there is a dispute in character colors or team colors (i.e. both players want to use green fox), the players will play one RPS game to determine who gets the color.

 

  • Team Color Clause

When in Doubles play, players must choose character costumes that are similar to their team color. Example: 2 ROB players on red team would use the Red Rob and the Rob with red arms. In the case of a character that doesn’t have a color option (Example: there is no blue fox color), we recommend those teams use a color that is available to that character.

 

  • Team Color Request Clause

Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the game starts. Example: Request Cloud to pick green team to be able to distinguish if limit is charged, or having sonic on blue team to prevent confusion.

 

  • Warm-ups

Warm-up periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.

 

  • Counterpicking

Each Player is designated 30 seconds between each game to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a judge should be engaged; they will be required to use their timeout or forfeit that particular game.

 

  • Coaching/Timeouts

No coaching in-game. Coaching between games of a set is legal but is limited to 1 minute. The TO reserves the right to disqualify players for coaching players in-game or if the 1 minute limit is surpassed.

 

  • Tardiness

Anyone who is not present for their set by 15 minutes past the scheduled start time is subject to a total disqualification from the event.

 

  • Collusion

Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

 

  • Misinterpretation/Misconfiguration (Settings Check)

Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings. Game settings should be configured according to section 2.1. All players are encouraged to do a settings check prior to the beginning of a set. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.

 

  • Final Rulings

If any unforeseen situations occur, judgment of Tournament Staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game breaking glitch is discovered on a stage mid tournament that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.)

 

  • Round Robin Ties

Round Robin Ties are decided in this order:

  1. Total Sets won
  2. Head-to-Head
  3. Game Win %

 

  1. Game Rules

 

  • Game Settings

 

  • Game Settings: 2 Stocks, 6 Minute Time Limit for Singles.
  • Game Settings: 3 Stocks, 8 Minute Time Limit for Doubles.
  • Handicap: Off
  • Team Attack: On
  • Damage Ratio: 1.0x
  • Items: Off and None
  • Pause: Off
  • Custom Fighters and Custom Moves are set to off
  • All DLC characters are legal unless explicitly stated in an addendum on a per event basis.
  • Mii Fighters are legal. Each setup will have 1-1-1-1 Mii Brawlers/Swordsmen/Gunners available for use (Using Default A Mii). No other specials for Mii Fighters will be allowed. Players are not allowed to transfer existing Miis to a setup. In the case of doubles, Default Guest Miis should be picked to match the color of the team you are playing on.

 

  • Stage List

 

Starter Stages

  • Battlefield*
  • Final Destination**
  • Smashville
  • Town and City
  • Lylat Cruise

 

Counterpick Stages

  • Dreamland 64*
  • Omega Stages**

 

* Not Treated as Battlefield in striking phase. If Battlefield is struck, Dreamland 64 is not also struck and vice-versa.

** Treated as Final Destination in striking phase. If Final Destination is struck, Omega stages are struck and vice versa. You may choose the following Omega Stages: Suzaku Castle, Wily Castle, and Midgar.

  • Additional Rules

 

  • Starter Stage Striking

See section 1.5 for details on choosing who strikes first. Players may strike from the legal starter stages (each person strikes stages in a 1-2-1 format) to determine the starting stage for the first game.

 

  • Counterpick Stage Striking

After each game of the set, before counterpicking, the player who won the previous game may strike one stage from either the starter or counterpick list. This strike does not persist throughout the set.

 

  • Stage Clause

A player/team may not pick the last stage they previously won on during the set.

 

  • Controllers

 

For ease of access, Tournament Staff recommends the use of the Nintendo Gamecube controller, however, The Wii U Pro controller (Battery removed), Wii Remote, Wii Remote + Nunchuck, Wii Remote + Classic Controller, and the Nintendo 3DS Family in controller mode are all permitted control options.

 

  • Controller Interference

 

If your controller is found to be the cause of disruption to the tournament (mid-game or otherwise), you are subject to complete disqualification from the event.

Console: Supergun Arcade

  • Players must supply their own controller / joystick.
  • Best 2 of 3 Rounds, 99 seconds.
  • Pools best 2 of 3 games.
  • Top 8 best 3 of 5 games.
  • Winner must keep the same character.
  • Loser can switch character.
  • Akuma is banned
  • All wireless / macro enabled controllers are banned.

As a Battle for the Stones qualifier, Canada Cup adheres to the tournament rules therein.

  • All games will be played on Playstation  4
  • Double Elimination 2 of 3 Games, switching to 3 of 5 for Top 8
  • 99s rounds

Full terms and conditions can be found here

BEHAVIOR

We have a zero tolerance policy towards threats, harassment and physical violence at any Canada Cup Gaming Event. Any attendee breaking this rule will immediately be evicted from the event, and your door and entry fees will be forfeit. Depending on the severity of the act in question, Canada Cup Gaming will not shy away from bans from future events. We understand that in certain situations, someone may not feel comfortable publicly addressing such incidents. If this is the case please seek out a tournament director to relay your concerns.

Players will be held responsible for any and all damage to Canada Cup equipment and venue property. The Canada Cup team is not responsible for damages or loss of personal property. Please be mindful and courteous of other attendee’s property, if you find lost or misplaced items please turn it in to the registration desk or a Canada Cup Gaming staff member. Theft is not tolerated at any Canada Cup Gaming event. If an attendee is found to in possession of stolen property, they will be evicted and banned from future Canada Cup events.

Canada Cup Gaming requires that all attendees under 12 years of age be accompanied by an adult.

CONTROLLERS

Canada Cup Gaming does not supply controllers for our events. Please read the details about each tournament to see what system each game will be played on. Games will not be split across multiple systems, so please prepare ahead of time.

All wireless controllers are banned on XBOX 360 and Playstation 3. Again, please prepare ahead of time with a wired controller for these consoles. It is the expectation that players will desync all controllers used on Playstation 4 consoles. Failure to do so will result in a reprimand, repeat offenses will result in a player being disqualified from their tournament bracket. Legacy controls are banned for all tournaments running on Playstation 4. All macro and button configurations permitted within the game are tournament legal. Rapid-fire / Turbo, hardware programmable and tool assisted mechanisms are banned from all Canada Cup Gaming events.

Controller converters are the responsibility of the player. CronusMAX converters are banned.

SUBSTANCE ABUSE

Canada Cup Gaming promotes all ages venues. Any individual with liquor on the premises will be asked to remove it. Follow up problems, will result in the offending party’s removal from the premises. If you are visibly intoxicated and causing a disruption you will receive one warning, if this behavior escalates or staff receive further complaints, the offending party will be removed and forfeit all venue and tournament fees.

Canada Cup Gaming after hours, and licensed events are subject to provincial laws and comply with legal age restrictions for alcohol consumption.

E-CIGARETTES

Canada Cup Gaming expects all attendees to comply with provincial or locally mandated e-cigarette legislation. Failure to comply will result in a reprimand from venue staff. Repeat offenses will result in the attendee being asked to leave the venue.

MATCH EXPECTATIONS

In the event that you are not present for your match pool judges will do everything possible to play past your match. If you are called a second time and do not respond, you will forfeit the match in question. The accepted time limit is 5 minutes. Any pausing or pushing of the guide button is an immediate loss of the round. This must be reported to the judges at the time it happens, if the match is played to conclusion after this occurs, the offending party will not be penalized. Judges will force a match forfeit if they witness a pause or controller interruption to the match. Pauses that occur in guaranteed loss situations (i.e: Critical Art animations) will not be penalized.

In the event of a controller malfunction a suitable replacement must be found, stopping the match to replace a controller must be alerted to the judge immediately. If this occurs between matches neither player will be penalized. If a player stops the match to replace his controller this match will be forfeited.

Games that have the option for Simple Mode play, i.e. BlazBlue and Marvel vs Capcom 3, these controller settings are banned.

PERFORMANCE AND COLLUSION

Canada Cup Gaming prides itself on hosting events sporting some of the highest levels of competition in the world. As such, collusion or match fixing of any kind is not acceptable. If we determine that competitors are willfully manipulating match results they will be disqualified from the event and in turn forfeit and rights to titles or prizes they would have otherwise earned. This determination is at the sole discretion of the Canada Cup Gaming board of directors. If a player so chooses to forfeit a match, it must be told to the judge prior to the match starting. In this case, neither player would be penalized and the forfeiting player would move to the loser’s bracket if in winners, or removed from the tournament if in loser’s.

Play to win at all times.

 


 

CHARACTER SELECTION

Any and all character bans will be posted in the event information.

In a best two of three match format, only the loser of a match can decide to change characters. The winner of the match can elect to switch Ultras if their opponent changes characters, but must select their ultra prior to their opponents character selection .

SIDE SELECTION

If players cannot agree on side selection this will be resolved by a coin toss by a judge or Rock Paper Scissors.

BRACKET SEEDING

Canada Cup Gaming does everything in its power to seed regionally, to minimize the chances of players facing someone from their own community early in the tournament. Misrepresenting your region at the time of registration can result in improper seeding. In this event, Canada Cup Gaming will not take any steps to correct a player’s placement in the bracket.

THE CANADA CUP GAMING REFUND POLICY

Canada Cup Gaming Ltd. does not refund tournament and venue entry fees. If you pre-register and for what ever reason cannot attend, we permit registrants a one time transfer your registration information to another party up to 48 hours prior to the scheduled event registration cut off.

PRIVACY POLICY

Canada Cup Gaming respects your right to privacy and online anonimity. As such, we will never disclose customer and player information to a 3rd party or sponsor. The information you provide us is strictly confidential. Any personal information you submit to us, including name, street address, e-mail and any other contact information will not be sold or distributed.

IDEMNIFICATION

All Canada Cup Gaming tournament participants and guests shall protect, defend, indemnify and hold harmless Canada Cup Gaming Ltd, affiliated corporations, and their respective officers, directors, shareholders, agents, representatives and employees from and against any and all costs and expenses, damages, claims, suits, actions, liabilities, losses and judgments including, without limitation, attorneys’ fees and legal expenses, based on, arising out of or in any way related or connected with the Event or any other matter or activity directly or indirectly related to the Event, including but not limited to libel, slander, disparagement, defamation, copyright infringement, invasion of privacy, piracy, plagiarism, or infringement of any patent, copyright, trademark, trade secret or other intellectual property right of any third party. This obligation shall continue beyond the term of the Event.